I moved the game table back out to the garage this Friday. It was nice in the basement with the fireplace going for the winter but the garage is much better.
I found an interesting post on Boardgamegeek.com by Iron Fist (Eater of Worlds) involving tech centers instead of scientists. I'll talk to the guys about using this rule. Basically instead of buying dice each round, or buying scientists, you buy a tech center and place it in one of your territories. they cost 10 IPC's and each nation can purchase a maximum of 4, however they can be captured.. You would roll for tech at the beginning of each turn, one die for each center you have. 10 IPC's seems like a lot but they are still there if you get one unlike scientists.
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